No, I’m Not a Human is a social deduction/visual novel horror game where you must tell real humans from monster Visitors by tiny clues.
Game Overview
No, I’m Not a Human is set during an apocalypse caused by a solar storm, where daytime becomes a lethal wasteland and night brings monstrous threats. Strange Visitors pretending to be people knock at your door.
You are an isolated survivor holed up in a cramped apartment, forced to decide who to admit by peering through the peephole. With 56 randomized characters, every exchange at the door becomes tense and potentially deadly, creating a frantic, paranoid mood.
No, I’m Not a Human was released by Critical Reflex on September 15, 2025, on PC (later PS5/Xbox). Randomization adds investigative depth, moral dilemmas, and strong replay value.
Discover the 10 Endings of the Game
No, I’m Not a Human features 10 distinct endings shaped by your choices — who you examine, who you allow inside, and how you respond to each visitor. Some paths end in tragedy (for example, opening up to the wrong person); others yield temporary survival at the cost of lasting isolation.
- A “good” ending demands a careful balance of caution and trust,
- while “bad” endings highlight the consequences of misjudgment, such as losing everyone close to you.
Replayability is driven by character randomization, so every playthrough can lead to a different outcome.
How to Play No, I’m Not a Human Online
Day-Night Cycle: Building Tension
By day you use limited energy (2–4 turns) to inspect visitors through peepholes and consult a radio or hotline for leads. At night the choice to open the door depends on the conversation; one wrong move can trigger an immediate attack.
Checking Visitors: Subtle Warning Signs
Spend energy to look for indicators such as red eyes, unnaturally white teeth, dirty nails, or hairless armpits. Some characters are static — for example, “tall guy” is always human and “Amogus guy” is always a Visitor — but most are randomized, so careful attention is required.
Moral Choices: Shape Your Fate
Every decision — refusing a knock, deciding who to inspect first — changes the story and influences endings. Conserving energy for suspicious callers can be lifesaving, while misplaced trust may protect others.
Survival Strategy: Manage Resources
Make checking a priority before you open the door, use kombucha to save progress, and monitor TV/news for hints. Avoid needless inspections to preserve energy for later nights, turning each day into a strategic balance between survival and humanity.
FAQs
How many characters are in the “No, I’m Not a Human” game?
There are 56 randomized characters, with a few fixed ones such as “tall guy” (human) and “Amogus guy” (Visitor).
How to check the visitors?
Spend limited energy to inspect eyes, teeth, nails, and armpits; signs like red eyes or perfect white teeth signal danger.
Can you save the game?
Yes — kombucha lets you save, but energy constraints mean you should reserve saves for pivotal moments.
Is replayability high?
Yes. Character randomization and 10 endings make each run feel fresh.
Who is No, I’m Not a Human suitable for?
No, I’m Not a Human is aimed at psychological horror fans who enjoy investigative, choice-driven gameplay.
The difference between two hot games today No, I’m Not a Human and LoveMoney!
Lovemoney centers on accumulating wealth through morally charged decisions, whereas No, I’m Not a Human focuses on eerie social deduction: identifying Visitors via physical cues and tense conversation rather than shopping or resource accumulation. Lovemoney leans into financial temptation, while No, I’m Not a Human creates paranoia with its day-night rhythm and checking mechanics. Character randomization also boosts replayability here, making each session a fresh hunt for monsters.
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